![]() Changes to morale of kingdom troops are now displayed where appropriate (in addition to being displayed on the info pages).Bonus Chest in Rivacheg now refilled, the other chest now contain other stuff but aren't accessible without scene edits.Time it takes for emissaries to complete their mission depend on proximity to target faction.Asking villagers about their center now shows some missing trade good string.Sending messengers now shows current target location and a better choice of targets. ![]() Factionalized messenger troops are now used instead of the generic diplomacy messenger where relevant, and they can now target lords that have not spawned.Some fixes to village razing loot pool, it no longer has a divide by zero error and the base denars are now based on the village elder's wealth.Renown loss for losing encounters such as bandit in towns or village raids.Updated certain conversation encounters to take place within castle/town courts.Fixed an issue with castle storage chests being shared.Native "Voulge" (there were two items with the same reference id) reassigned to troops.Chamberlain in villages is accessible when you talk to the elder if you're too lazy to walk.While sneaked into town player's inventory tableau shows disguise (eventually the player should get a new inventory altogether) as well as in talk to guildmaster dialogues.Being knocked out while disguised will have a high chance of being recognized and imprisoned.Domestic policy displayed on faction report among other presentation adjustments.Fix for lords never offering bandit at village quests, some tweaks to duration.Bandits now infest centers based on faction/terrain (with a chance of deserter troops).Patrols now retain prisoners and drop them off when near centers, and won't immediately disband if the player changes faction.Additional flavor text for hiring/firing employees - employees will no longer grumble "surrender or die".Fixes for some patrol behaviour and inconsistent naming.Some messages are now color coded where relevant by faction or positive/negative changes.Aesthetic changes to presentations and background/tableau for menus.Bards and such wear their lute/lyre inside taverns (no music/animation added).Buying drinks from tavernkeeper will be rejected if relationships are too low.Drunks and assassins in taverns will drop swords they're actually using.Guildmaster dialogue tree recognize player status when asked about war and policies.Fixed encounter not ending after converting an enemy lord.Fixed dialog after helping friendly patrol and other non-combatant parties.Player party companion size now affected by previous NPC-only bonus such as monarch 100), marshal (+20), owning castles (x20 each), and faction policy.Changed the variety of tournament participants, and added relationship changes for surviving a round/knocking heroes out of tournaments.Fixed some gender strings (might break translations) and made some grammatical adjustments.Horse Archer (Khergits) now gets reassigned as archers or infantry in siege defense based on what weapon they spawned with (instead of being clumped as cavalry).Autoloot (and auto-sell) improvements and new settings, now outputs result to the menu.
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